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Angelic Aura
Causes your heal and cure gems to be 40% more effective and lowers damage taken by 20%. Also reduces your colored DD and all DoT damage by 50% and makes you unable to taunt. Only works with a staff equipped.
Apocalypse
Removes all gems from play.
Aura of Sloth
Aura (Dex/Cnc) that slows all your enemy's gem draws, melee, and range attacks per second by 15%
Aura of the Focused
Makes you immune to the next mesmerize with a 90% chance of remaining in play when it occurs.
Aura of the Seeing
Makes you immune to the next blind with a 90% chance of remaining in play when it occurs.
Aura of the Stoic
Makes you immune to the next stun with a 90% chance of remaining in play when it occurs.
Beriali Gemstone
Deals 1 damage to your enemy target but due to its extreme density it is unlikely you will ever draw this gem from your pouch.
Bogswamp Resistance Aura
Auras that grant your group an additional 10% black and blue magic resistance.
Borrow Gem
Draws and clones a random gem from your friendly target's pouch.
Bushfire Resistance Aura
Auras that grant your group an additional 10% green and red magic resistance.
Damaging Cantrip
Direct damage of 122 to 122 damage to your enemy target and immediately draws a new gem from your pouch.
Daze
Dazes your enemy target for 8 seconds.
Death Resistance Aura
Auras that grant your group an additional 10% red and black magic resistance.
Enemy Draw Clone
Clones the last gem your enemy target drew from their pouch.
Enemy Play Clone
Clones a random in-play gem from your enemy target.
Flood
Removes all mesmerize immunity gems from play.
Fog
Removes all daze immunity gems from play.
Friendly Draw Clone
Clones the last gem your friendly target drew from their pouch.
Friendly Play Clone
Clones a random in-play gem from your friendly target.
Gem Plunder
Draws and clones a random gem from your enemy target's pouch.
Hypergen
Increases your health regeneration by 150% while in combat. This effect does not stack.
Impervious Aura
Makes you immune to attack and DoT based mana and energy depletion effects.
Invigorating Cantrip
140 energy replenish for your friendly target and immediately draws a new gem from your pouch.
Life Resistance Aura
Auras that grant your group an additional 10% white and green magic resistance.
Mana Cantrip
140 mana replenish for your friendly target and immediately draws a new gem from your pouch.
Mesmerize
Mesmerizes your enemy target for 10 seconds.
Overgen
Doubles your health regeneration while in combat. This effect does not stack. This gem is affected by Gem Handling as if it were an aura.
Psych Resistance Aura
Auras that grant your group an additional 10% blue and grey magic resistance.
Quake
Removes all stun immunity gems from play.
Rabid Aura
Causes all pets to become rabid - no longer healing but dealing 50% extra max damage. Upkeep cost every 5 seconds. Neutral aura.
Resurrection
Resurrects your friendly target and consumes all your mana and energy. Can only be used when out of combat and, by level 1+ Priests, 1+ Angels, 20+ Druids, 30+ Paladins, and some LG classes.
Shine
Removes all blind immunity gems from play.
Stun
Stuns your enemy target for 4 seconds.
Sure Flee
Recastable 67% chance of escaping combat.
Thrash Aura
When using slashing weapons, including whips, this causes your slashing attacks to have an extra 30% Str or Dex, whichever is lower.
Void Resistance Aura
Auras that grant your group an additional 10% grey and white magic resistance.